How to Play
- Choose a table size: 12, 20 or 30 cards. Every card has exactly one twin somewhere on the table.
- Tap a face-down card to turn it over, then tap a second card.
- If the two pictures match, they stay face up and count as your pair.
- If they do not match, look closely before they turn back over, because you will want to remember where they were.
- Keep going until every pair is found. Solo players aim for the lowest number of moves; in a group, the most pairs wins.
Rules
A move is one attempt at a pair, which means turning over two cards. The pictures are an original set of simple drawings such as a star, a moon, a kite, a drum, a mango and a little boat, and each drawing has its own shape and colour so they are easy to tell apart.
When two cards match, they are removed from play and the same player goes again straight away. When they do not match, both cards stay visible for a moment and then flip back face down, and the turn passes to the next player. You can also tap the table to turn them back sooner.
In a solo game your score is the total number of moves, and a lower score is better. Your best result for each table size is saved on your device. With two to four players, whoever collects the most pairs wins, and if everyone finishes level the game is a draw.
Tips & Strategy
- Open new cards first. When you have no pair in mind, turn over a card you have never seen. It gives you fresh information instead of repeating what you already know.
- Say the pictures out loud. Naming each card quietly as you see it, such as "drum, top corner", helps your memory far more than just looking.
- Remember in small zones. Split the table into rows or corners and link each picture to a zone. It is easier to recall "moon, bottom left" than an exact square.
- Use your opponent's turns. In a group game, every card someone else turns over is free information for you. Watch closely even when it is not your go.
- Collect a sure pair before exploring. If you already know where two matching cards are, take them first. The extra turn it gives you is the perfect moment to explore.
Game Modes
Solo is a personal challenge against your own best move count. Try the small table first, then move up to 30 cards when you feel sharp.
Play with Friend lets two to four people take turns on one phone or tablet. Any seat can be handed to the computer. An Easy computer forgets cards quickly, Medium remembers recent flips, and Hard remembers everything it has seen, though it never peeks at a hidden card.
Play Online lets friends in different places share the same table and watch every card turn over live.
Play with Friends Online
Select Play Online and open a new room. You will get a short code and a link to pass on to up to three friends through a messaging app, a copied link or a QR code. Everyone who joins is listed in the lobby with their name. The host chooses the table size and presses Start. Players take turns in the order they joined, and every flip appears on all screens at once, so everyone can try to remember the cards together. Reaction emojis add some fun without any typing.
Memory Match FAQ
How is the solo score counted?
Every time you turn over two cards, that counts as one move, whether they match or not. Finishing 12 cards in 6 moves would be a perfect game.
What happens when I find a pair?
The pair stays face up, it is added to your total, and you get another turn right away.
Can the computer cheat?
No. The computer only uses cards that have already been shown face up. On Easy it forgets many of them, which makes it a friendly opponent for children.
Which table size should I start with?
Start with 12 cards to learn the pictures, then try 20. The 30-card table is a real test even for grown-ups.
Is this game good for children?
Yes. It builds focus and short-term memory, and the pictures are simple everyday objects with no reading needed.
Last updated: 2026-09-30